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Here you can learn about the various game projects I've been involved with



Do Not Stop the Doughnut

Do Not Stop the Doughnut is an on-rails platformer game where you control the anthropomorphic doughnut Don on his quest to protect 19th century London from the evil Tooth Fairy and her legion of Tooth Trolls.


Trailer

This game was made as a 9 week student project in 2012 at PlaygroundSquad in Falun, Sweden.

My contributions to this project included:
* Game concept
* Level design
* Story writing
* Gameplay balancing
* Quality assurance


Download game (requires Windows 7 or later)


Animal Cruelty

Animal cruelty is a fast paced party action game for up to 4 players. You take the role of one of four animal outlaws and must blast your way through your friends with a variety of awesome over the top weapons.

Gameplay trailer

Intro video

This game was made as a 5 week student project in 2011 at PlaygroundSquad in Falun, Sweden.

My contributions to this project included:
* Level design
* Intro song lyrics and in-game flavour text (sadly some text I wrote never made it into the game due to time constraints)
* Gameplay balancing
* Quality assurance


Download game


Rad Dude Rampage

Rad Dude Rampage is a classic 8-bit style sidescroler. I made it as part of a 2 week introductory course in Multimedia Fusion 2.

Trailer

Download game


Current

Current is a futuristic sports/shooter game where players fight to collect as much electricity as possible for their team.

 

This game was made as a 9 week student project in 2012 at PlaygroundSquad in Falun, Sweden.

My contributions to this project included:
* Level design
* Prototyping
* Gameplay balancing
* Quality assurance


Download Game